Product Design & UX/UI Services in Lahore, Pakistan
Nexentra Solutions designs web and mobile products: research, user flows, interfaces and the design systems behind them, made to be built by engineers and kept up by the team that owns the product.
- UX research
- UI systems
- Prototyping
- Design ops
What is product design?
Product design is the work of deciding what a product does and how it feels to use, before and while it is built. It covers the questions behind the screens (who uses this, what are they trying to get done, where do they get stuck) as much as the screens themselves.
Because the same team designs and builds, the designs we hand over are ones we know can be built, and the details that usually get lost between design and code (empty states, errors, loading, small screens) are designed rather than improvised.
What we design
- UX research and flows: interviews, reviews of the current product and analytics, then the user flows and information architecture that come out of them
- Interface design for web and mobile, from wireframes to final screens, including the states people rarely see in a mockup
- Prototypes that can be clicked through and tested with real users before anything is built
- Design systems: spacing, type, colour and a set of components shared by design and code, so new screens stay consistent
- Redesigns of existing products, done in steps so the product keeps working while it improves
How a design project runs
| Stage | What happens | What you get |
|---|---|---|
| 1. Discovery | Goals, users, current product and constraints | A short brief and the problems worth solving first |
| 2. Structure | User flows, navigation and wireframes | How the product fits together, before any visual detail |
| 3. Interface | Visual design, components and states | Final screens and a design system to build from |
| 4. Test and hand over | Prototype tests, fixes and engineering handover | Specs the team can build without guessing |
How we take a product from idea to launch explains where design sits in the full process.
What makes a design easy to build and keep up?
- Accessibility from the start: readable contrast, touch targets people can hit and layouts that work with larger text (see colour contrast and visual hierarchy)
- A small set of components used everywhere, rather than a one-off design for each screen (spacing, components and design systems)
- Every state designed: empty, loading, error and success, not just the happy path
- Forms and navigation treated as the high-stakes parts they are (forms, navigation)
Design work the team has done
People on the Nexentra team have designed production products before joining Nexentra. On BnB Knives, the catalogue navigation and story-led product pages were restructured so the craftsmanship shows without clutter. Maker's Row and PlatformCore were built on reusable component libraries shared between design and code. On Youth.ai, one design system carries more than ten branded health apps. These are team experience, not Nexentra client engagements.
What affects the cost of design work?
There's no fixed price. The main factors are:
- how many screens and user flows the product has, on how many platforms
- whether there's a design system to build on or one needs to be created
- how much research and user testing is needed
- whether it's a new product or a redesign of one people already use
- whether we also build it, or hand over to another engineering team
Starting a project
If you're planning a new product or something in your current one isn't working, tell us about it. We'll start with what people are trying to do, not with the visuals.







